Krzysztof Gdawiec
Proceduralne generowanie treści
Literatura
- Różne artykuły naukowe poświęcone proceduralnym metodom generowania treści
- Buck, J.: Mazes for Programmers. The Pragmatic Bookshelf, (2015)
- Ebert, D.S., Musgrave, F.K., Peachey, D., Perlin, K., Worley, S.: Texturing & Modeling: A Procedural Approach, 3rd Edition. Morgan Kaufmann, San Francisco, (2003)
- Guzdial, M., Snodgrass, S., Summerville, A.J.: Procedural Content Generation via Machine Learning: An Overview. Springer, Cham, (2022)
- Korn, O., Lee, N.: Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. Springer, Cham, (2017)
- Mishra, J., Mishra, S.: L-System Fractals. Elsevier, Amsterdam, (2007)
- Pullen, W.D.: Think Labyrinth! :-)
- Prusinkiewicz, P., Lindenmayer, A.: The Algorithmic Beauty of Plants. Springer, New York, (1990)
- Shaker, N., Togelius, J., Nelson, M.J.: Procedural Content Generation in Games. Springer, Cham, (2016)
- Yannakakis, G.N., Togelius, J.: Artificial Intelligence and Games. Springer, Cham, (2018)