Krzysztof Gdawiec
Grafika czasu rzeczywistego (inż.)
Literatura
- Akenine-Moller, T., Haines, E., Hoffman, N., Pesce, A., Iwanicki, M., Hillaire, S.: Real-time Rendering, 4th Edition. CRC Press, Boca Raton, (2018)
- Angel, E., Shreiner, D.: Interactive Computer Graphics: A Top-down Approach with WebGL, 7th Edition. Pearson, Boston, (2015)
- Danchilla, B.: Beginning WebGL for HTML5. Apress, New York, (2012)
- Ganovelli, F., Corsini, M., Pattanaik, S., Di Benedetto, M.: Introduction to Computer Graphics: A Practical Learning Approach. CRC Press, Boca Raton, (2015)
- Ghayour, F., Cantor, D.: Real-time 3D Graphics with WebGL 2, 2nd Edition. Packt Publishing, Birmingham, (2018)
- Matsuda, K., Lea, R.: WebGL Programming Guide. Addison-Wesley, Boston, (2013)
- Strom, J., Astrom, K., Akenine-Moller, T.: Immersive Linear Algebra
- Sung, K., Pavleas, J., Munson, M., Pace, J.: Build Your Own 2D Game Engine and Create Great Web Games: using HTML5, JavaScript, and WebGL2, 2nd Edition. Apress, New York, (2022)
- Adamson, A.: WebGL 2
- Yuksel, C.: Interactive Computer Graphics
- WebGL Specification
- WebGL 2 Specification
- The OpenGL ES Shading Language 1.0
- The OpenGL ES Shading Language 3.0
- WebGL Fundamentals
- WebGL 2 Fundamentals