Krzysztof Gdawiec
Wersja polska English version

Grafika czasu rzeczywistego (inż.)

Literatura

  • Akenine-Moller, T., Haines, E., Hoffman, N., Pesce, A., Iwanicki, M., Hillaire, S.: Real-time Rendering, 4th Edition. CRC Press, Boca Raton, (2018)
  • Angel, E., Shreiner, D.: Interactive Computer Graphics: A Top-down Approach with WebGL, 7th Edition. Pearson, Boston, (2015)
  • Danchilla, B.: Beginning WebGL for HTML5. Apress, New York, (2012)
  • Ganovelli, F., Corsini, M., Pattanaik, S., Di Benedetto, M.: Introduction to Computer Graphics: A Practical Learning Approach. CRC Press, Boca Raton, (2015)
  • Ghayour, F., Cantor, D.: Real-time 3D Graphics with WebGL 2, 2nd Edition. Packt Publishing, Birmingham, (2018)
  • Matsuda, K., Lea, R.: WebGL Programming Guide. Addison-Wesley, Boston, (2013)
  • Strom, J., Astrom, K., Akenine-Moller, T.: Immersive Linear Algebra
  • Sung, K., Pavleas, J., Munson, M., Pace, J.: Build Your Own 2D Game Engine and Create Great Web Games: using HTML5, JavaScript, and WebGL2, 2nd Edition. Apress, New York, (2022)
  • Adamson, A.: WebGL 2
  • Yuksel, C.: Interactive Computer Graphics
  • WebGL Specification
  • WebGL 2 Specification
  • The OpenGL ES Shading Language 1.0
  • The OpenGL ES Shading Language 3.0
  • WebGL Fundamentals
  • WebGL 2 Fundamentals