Krzysztof Gdawiec
Students
MSc
- Sobecki Marcin: Comparative Analysis of Selected Rendering Algorithms of Fractals Defined in the Complex Plane. (2024)
- Głowacki Andrzej: Comparative Analysis of Lighting Models in Graphics Rendering. (2024)
- Wolny Weronika: Comparative Analysis of Selected Procedural Dungeon Generation Methods. (2024)
- Bednarz Marcin: Analysis of the Effectiveness of Solution Space Search Algorithms in the Game of Gomoku. (2024)
- Palian Grzegorz: Analysis of the Possibility of using Various Variants of the Monte Carlo Tree Search Algorithm in Selected Games. (2023)
- Podgórski Mateusz: Comparison of the Performance of a Game Created in Unity and Unreal Engine 4. (2021)
- Kwas Artur: Lighting in Real-time Graphics. (2021)
- Nagel Kamila: Analysis of the Lighting and Shadows Effects on the Quality and Performance of Scene Rendering . (2021)
- Kmieć Natalia: Player's Guiding Patterns Throughout the Game. (2021)
- Adewinbi Seun: Orbit Trap Method in the Generation of Artistic Patterns. (2021)
- Jadasz Adam: Analysis of Selected Recommendation Techniques in an IT System. (2020)
- Dymarczyk Laura: Evolutionary Generation of Dense Boards for the Boggle Game. (2019)
- Zgryska Radosław: A Comparison of Graphic Capabilities of Selected Game Engines. (2017)
- Zdeb Tomasz: Fractals and Methods of Their Rendering. (2017)
- Żurawiecka Katarzyna: A Comparison of the Current Leading 3D Graphic Environments. (2017)
- Woźniczko Rafał: Development of Video Game Graphics Over the Years. (2017)
- Lisowski Grzegorz: Procedural Generation of Mazes and Caves in 2D. (2017)
- Niegowski Paweł: L-systems in Geometric Modelling. (2013)
- Środa Marcin: Mazes Generation Methods. (2013)
- Chat Marika: Plants Modelling and Generation. (2012)
BEng
- Wocka Sebastian: Project and Implementation of a Three-dimensional Dungeon Crawler Game. (2024)
- Pająk Jakub: Project and Implementation of a Three-dimensional Horror Genre Game. (2024)
- Podkocki Michał: Project and implementation of a three-dimensional metroidvania genre game. (2024)
- Niewiński Adam: Project and Implementation of a Two-dimensional Roguelike Game. (2024)
- Chmielarski Juliusz: Project and Implementation of a 2D Game Engine. (2023)
- Bednarz Marcin: Project and Implementation of a 2D Multiplayer Game using a Network Protocol. (2022)
- Socha Adam: Implementation of an Educational Computer Game with the use of Unreal Engine 4 in VR Technology. (2021)
- Raszka Rafał: A Network Game Based on the WebSocket Protocol. (2021)
- Biernat Michał: Procedural Terrain Generation. (2021)
- Kaczmarczyk Filip: Roguelike Game That Uses the Unity Engine. (2021)
- Michałek Joanna: Point & Click Game in the Phaser Engine. (2021)
- Nawrot Damian: Shaders Visual Editor. (2020)
- Kmieć Natalia: Educational Game for Children Made in Unreal Engine 4. (2020)
- Nagel Kamila: An FPS-type Game Using Colour Technology. (2020)
- Palian Grzegorz: Procedurally generated graphics. (2019)
- Lipski Łukasz: Real-time 3D Graphics Engine. (2018)
- Nowak Bartosz: Advanced Exterior Lighting of a Monitor. (2016)
- Grabda Marcin: Role-playing Game Based on Unreal Development Kit. (2015)
- Kasza Mateusz: Program for Creating an Interactive 3D Graphics with the Use of Processing. (2015)
BSc
- Gołkowski Michał: HTML5 – a Survey of the Most Important Capabilities. (2013)